Rescue The Cute Little Girl

Rescue The Cute Little Girl

Welcome back, escapers! Story of this game , Sophia is cute girl, she unfortunately has been traped in the house. She told you that her parents left for vacation for almost three days. She's so hungry but she can't get out of the house. You called for help but that help won't come until tomorrow. You can't leave that poor little girl inside the house with that kind of situation. Because of this, you have to find a way to rescue the little girl. There are items around the house ,Find hidden objects and solve puzzles to open the door. Try to help the little girl to escape as soon as possible so you can talk on how to contact her parents back. Good luck and have fun!

Play Rescue The Cute Little Girl: How It Works

mouse/touchscreen

Who is the creator of Rescue The Cute Little Girl?

The organization involved in producing this game is Flash From The Past.

Which genre is this game classified under?

This game is categorized in terms of gameplay style as Adventure.

Which platform or engine supports the gameplay experience of this game?

The development of this game employs Javascript as the main platform or library.

What are the main labels associated with this game?

The key descriptors or themes for this game are: escape, IceS, logic.

What gender group is this game aimed at?

This game is designed for Male & Female identity.

Who can play this game, age-wise?

The primary age group that should play this game is Kids, Teens, Young Adults, Adults, Seniors.

Does the game involve any cruel actions or treatment of characters?

Yes, cruelty is a theme or feature in Rescue The Cute Little Girl.

Does the game involve blood in any way?

Yes, Rescue The Cute Little Girl shows graphic content involving blood.

Does this game cater to kids?

No, Rescue The Cute Little Girl is not designed for a younger audience.

Does the game support mobile devices like smartphones and tablets?

Yes, Rescue The Cute Little Girl supports mobile play on both iOS and Android devices.
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